//AK-103 "Weapon_AK103.Single" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_79dB" "wave" "`)weapons/ak103/fire.wav" "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "CS_distance_weapon_start" } "update_stack" { "import_stack" "CS_update_weapon" "volume_xfade_end_dist" { "input2" "1000" } "mixer" { "mixgroup" "Weapons1" } "volume_falloff" { "input_max" "1000" "input_curve_amount" "0.9" } "volume_distance_xfade" { "input_map_min" "0.0" "input_map_max" "1.0" } } } } "Weapon_AK103.Draw" { "channel" "CHAN_STATIC" "volume" "0.5" //.draw "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_65dB" "wave" "~weapons/ak103/draw.wav" "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "CS_limit_start" } "update_stack" { "import_stack" "CS_update_foley" "mixer" { "mixgroup" "FoleyWeapons" } } } } "Weapon_AK103.SlideBack" { "channel" "CHAN_STATIC" "volume" "0.9" "pitch" "100, 102" "soundlevel" "SNDLVL_65dB" "wave" "~weapons/ak103/slideback.wav" "soundentry_version" "2" "hrtf_follow" "1" "operator_stacks" { "start_stack" { "import_stack" "CS_limit_start" } "update_stack" { "import_stack" "CS_update_foley" "mixer" { "mixgroup" "FoleyWeapons" } } } } "Weapon_AK103.SlideForward" { "channel" "CHAN_STATIC" "volume" "0.9" "pitch" "100, 102" "soundlevel" "SNDLVL_65dB" "wave" "~weapons/ak103/slideforward.wav" "soundentry_version" "2" "hrtf_follow" "1" "operator_stacks" { "start_stack" { "import_stack" "CS_limit_start" } "update_stack" { "import_stack" "CS_update_foley" "mixer" { "mixgroup" "FoleyWeapons" } } } } "Weapon_AK103.ClipIn" { "channel" "CHAN_ITEM" "volume" "0.9" "pitch" "100, 102" "soundlevel" "SNDLVL_65dB" "wave" "~weapons/ak103/clipin.wav" "soundentry_version" "2" "hrtf_follow" "1" "operator_stacks" { "start_stack" { "import_stack" "CS_limit_start" } "update_stack" { "import_stack" "CS_update_foley" "mixer" { "mixgroup" "FoleyWeapons" } } } } "Weapon_AK103.ClipOut" { "channel" "CHAN_ITEM" "volume" "0.9" "pitch" "100, 102" "soundlevel" "SNDLVL_65dB" "wave" "~weapons/ak103/clipout.wav" "hrtf_follow" "1" "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "CS_limit_start" } "update_stack" { "import_stack" "CS_update_foley" "mixer" { "mixgroup" "FoleyWeapons" } } } } "Weapon_AK103.ClipLocked" { "channel" "CHAN_ITEM" "volume" "0.7" "pitch" "100, 102" "soundlevel" "SNDLVL_65dB" "wave" "~weapons/ak103/cliplocked.wav" "hrtf_follow" "1" "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "CS_limit_start" } "update_stack" { "import_stack" "CS_update_foley" "mixer" { "mixgroup" "FoleyWeapons" } } } }